Paperwind Archery Club

Guide three real arrows through wind, moving targets and paper-screen gaps across thirty original ink-wash stages. Earn ninety Tour stars and six travel cards.

Your goal

Guide three real arrows through wind, moving targets and paper-screen gaps across thirty original ink-wash stages. Earn ninety Tour stars and six travel cards.

Start your first session

Each stage gives you exactly three arrows. Ring points add up to a maximum of thirty; the listed stage thresholds award one, two or three stars. The ten equal-width rings score ten in the center down to one at the edge. An arrow outside scores zero. This digital game judges the point tip; a point exactly on a ring line takes the higher value. Moving targets are scored where they really are when the arrow arrives. A paper screen blocks the arrow unless it passes through the actual open gap.

A useful decision to practice

Use the labeled aim, elevation and draw controls for fine adjustments. Arrows move your aim, W/S adjusts draw, fresh Enter or Space shoots, and Escape cancels a drag or pauses. Pass Tour stages in order. The journal keeps each verified best stage score; the Tour total is their sum. Equal or lower replays never reduce a record or send a duplicate score. Pause or return to the Route to save an unfinished run. Continued runs reopen paused with exact aim and flight. A one-hour saved-run limit offers an explicit unsaved and unranked continuation.

How to play: controls

Drag to aim and release inside, or adjust aim/elevation/draw and Shoot. Arrows aim, W/S draws, Enter/Space shoots, Escape pauses. Practice is unranked.

Portrait · touch friendly

Open the game directly