Gumnut Picnic Club
A clay-and-felt picnic with five dice and Nordic 15-row scoring. Twelve full commissions, solo or three local computer strategies, fresh Free sheets, full Practice, six lessons and decorative keepsakes. No wagers or purchases.
Your goal
Gumnut Picnic Club is an original clay-and-felt dice game at a fictional Australian bush picnic. Pip the wombat, Tess the echidna, Juno the quokka and Arlo the kookaburra host twelve full fifteen-row commissions. Play solo or against three local computer strategies, start a fresh Free sheet, complete full Practice or a daily Practice, and learn with six separate examples. Hosts, felt frames and keepsakes are cosmetic. There are no online opponents or chat.
Start your first session
This is explicit Nordic 15 scoring with five ordinary six-sided dice, not the thirteen-row/35-bonus convention. Roll all five, hold individual physical dice and reroll only free dice up to twice. You may score early; all held disables Roll and the third roll permits scoring only. Preview an unused row and explicitly confirm, including deliberate zero. Upper subtotal63 earns50 once. Pair uses the highest pair; two pairs must have different faces; three/four alike count matching dice only. Full house is exactly3+2, small straight exactly1–5 for15, large exactly2–6 for20, Chance sums all, five alike scores50. Duels alternate full turns until both sheets are filled; equal totals draw. Three unrated public-only policies include bounded one-reroll expectation, not perfect whole-sheet play. No suggestion guarantees success.
A useful decision to practice
Each first successfully saved commission target or strict duel win adds100 once, capped1200. Four equivalent frames unlock at0/3/6/12, keepsakes at4/8/12 and a sandwich-chair ending at12. Loss, draw, repeat, restored result, Practice, Free, daily and lessons add0. Only a completed Solo Free sheet updates the separate verified local best. Exact proof saves preserve dice, holds, used zeros, both sheets and next actor; resume manually after interruption. Failed storage retains pending work for Retry and uncertain original bytes remain protected. Thirteen complete languages, original modular artwork and Five Crumbs and a Spoon synthesized music run locally. No wagers, purchases, chips, cashout, redemption, energy or turn timer. Optional portal sign-in, leaderboard and ads need connectivity.
How to play: controls
Roll all five, hold individual dice and reroll the free ones up to twice. Preview an unused row and confirm. 1–5 toggle Hold, R rolls, arrows choose, S confirms, H suggests, P/Escape pauses. Tab and Enter/Space use buttons.
Portrait · touch friendly
Open the game directly