Margin Moth Mail
Draw a way. Deliver a little light. Tour unlocks 40 pages in order. Three stars use the gold ink limit; two use silver; every delivery earns one. Four postcards and six equal-physics nibs are keepsakes. Practice has every page and no Tour rewards. Hidden pages, dialogs and ads pause; return always requires Resume.
Your goal
A round moth courier crosses an original notebook world. Draw up to three rigid pinned marker strokes as actual bridges, roofs or gentle ramps, then explicitly choose Run. Gravity, circle contacts and slopes decide the route. At least one end must touch a shown pin or platform; invalid or over-budget lines leave your existing drawing intact. The teal round core is the collision body. Wings, antennae and bag are decorative. The whole core must remain briefly inside the green receiving pad.
Start your first session
Forty authored pages span Margin Meadow, Blotbreak Bay, Paperclip Ridge and Lantern Index. Gaps, ink rain, raised receivers, walls and moving erasers create different drawing problems. Three stars use the gold ink limit, two use silver, and every delivery earns one. Earn120stars, four postcards and six cosmetic nibs with identical physical behavior. Separate Practice opens all40pages without Tour rewards or leaderboard points.
A useful decision to practice
Tour points sum independently verified stage bests. Better results never shrink after a lower or equal win. Freehand release commits but never starts Run. Point mode lets you tap a cursor, Add point at each corner and Finish line; focused arrows move0.25m, Enter adds and Space starts, pauses or resumes. Menus, hidden/frozen pages, navigation, loading and ads pause and silence the game. Returning needs a fresh Resume. Exact drawings and active bodies reopen paused. Invalid inner saves repair independently while later valid bests remain dormant until earlier real wins reconnect them. Protected outer bytes are replaced only by explicit own reset. Bounded history offers unranked continuation and keeps the last verified draft.
How to play: controls
Drag a line with one end on a brass pin or a platform. Release commits rigid ink; it does not start the courier. Up to three strokes, within the ink shown. Undo and Clear work before Run. Run starts real gravity and movement. Bridge gaps, make gentle ramps, and shield falling ink. The round teal core is the collision body; wings, antennae and bag are decorative. The entire core must rest inside the green delivery pad briefly. Point mode: tap to place the cursor, choose Add point for each corner, then Finish line. On the focused page, arrows move the cursor by 0.25 m and Enter adds a point. Space runs, pauses or resumes. Escape cancels a preview or pauses. Tour unlocks 40 pages in order. Three stars use the gold ink limit; two use silver; every delivery earns one. Four postcards and six equal-physics nibs are keepsakes. Practice has every page and no Tour rewards. Hidden pages, dialogs and ads pause; return always requires Resume.
Portrait · touch friendly
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