Dacha Drizzle Club

Watercolor two-player Durak on a rainy veranda: twelve complete 36-card commissions, Throw-in and Transfer rules, three local computer styles, same-device two-player with concealed handoff, full Practice, six lessons and cosmetic keepsakes. No online rooms, wagers or purchases.

Your goal

Dacha Drizzle Club is an original watercolor Durak game for two players on a fictional rainy country-house veranda. Mira the mole gardener, Fenn the dormouse, Tula the goose and Odo the lynx are free cosmetic hosts. Twelve complete 36-card commissions, fresh Free tables, full Practice, same-device two-player with concealed handoff and six separate lessons are included. There are no online rooms or chat.

Start your first session

Play Podkidnoy Throw-in or Perevodnoy Transfer. Lead equal ranks, add ranks visible on the table, cover with higher same-suit cards or legal trumps, or take the whole table after the final pile-on. Transfer spends matching cards before any cover and reverses roles within the new defender capacity. The cap is six even in the first bout; original attacker refills first even after transfer, indicator last, with no trump-six exchange. Resolve empty hands only after the whole bout and refill. Third-position repetition and the 4,096-command club safeguard produce distinct unscored draws. Three unrated local policies use their own hands and public cards only; suggestions do not guarantee a win.

A useful decision to practice

Each first saved commission safe result adds 100 collection points once, capped at 1,200. Four equal frames unlock at 0/3/6/12, keepsakes at 4/8/12 and a watering-can ending at 12. Draw, loss, repeat, restored result, Practice, Free, Local, daily table and lessons add zero. Exact saves resume manually after interruption; failed storage retains work for Retry and uncertain original bytes stay protected. Thirteen complete languages, original modular watercolor artwork and Rain on the Teacup synthesized music run locally. Select cards and a target, preview, then explicitly confirm. No wagers, chips for sale, purchases, redemption, energy or turn timer. Optional portal sign-in, leaderboard and ads need connectivity.

How to play: controls

Select cards with 1–8 or buttons, choose an uncovered target and inspect the preview. S confirms, X takes, E finishes, T previews Transfer, H suggests and P/Escape pauses. Local needs Ready when the player changes. Tab and Enter/Space use buttons.

Portrait · touch friendly

Open the game directly