Lantern Lane Dispatch

Little parcels. A whole market to explore. Eight deliveries, five equal-stat couriers and three market postcards. Separate Dispatch, Endless and no-reward Practice.

Your goal

Deliver small paper parcels through one original welcoming makers market. Eight fixed jobs introduce three-lane running, low baskets to jump over, hanging fabric to slide under and tall packing carts to avoid by changing lanes. Five original couriers have identical movement and collision rules. A short-lived magnet pulls actual nearby coins; a wrap badge absorbs one contact. There is no pursuit, combat, traffic, online opponent or paid retry.

Start your first session

Finish each delivery with a wrap remaining for one star. At most one hit and the silver coin target earn two stars; no hits, the gold coin target and enough parcels earn three. Verified consecutive deliveries open the next job. Bests derive up to24stars, five equal-stat couriers, three market postcards and the closing scene. Endless has no finish: explicitly Bank after200m or keep an eligible best when wraps run out. Dispatch portfolio points and Endless single-run points are separate. Practice opens all jobs and couriers without rewards.

A useful decision to practice

Use the four buttons or A/D and arrows; W/Up/Space jumps and S/Down slides. One horizontal and one vertical touch may combine; holding a key never repeats. Menus, ads, hidden or frozen pages, slow frames, loading and viewport changes pause and release held controls. A continued run restores actual lane position, jump velocity, sliding, power-ups and items before a fresh Resume. Good later delivery records survive a damaged earlier record and reconnect after a real missing frontier clear. Unreadable outer data remains protected until an explicit reset of only this game. A full saved trail offers explicit no-reward continuation. Thirteen complete languages, original generated cel-cute art and original local synthesized audio run offline; optional account, leaderboard and ads need a connection. No purchases, spendable currency, wagering, chat or real-world rewards.

How to play: controls

Move one lane left or right. Jump over low baskets, slide under hanging fabric, and choose another lane around tall carts. Use the four buttons, A/D or arrow keys; W/Up/Space jumps and S/Down slides. A held key never repeats. A horizontal and a vertical touch can work together. Menus, ads, leaving the page, slow frames and viewport changes pause the run and release held inputs. Continuing restores actual position, jump velocity, sliding, power-ups and items, then needs a fresh Resume.

Portrait · touch friendly

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