Sprout & Saw Workshop

Carry logs, shape planks and deliver garden kits. Every finished journey counts. Twelve timed orders. A fresh toolkit each time. Earn stars, plans and project cards. Keep your own factory at each unlocked site. Unranked. Up to ten minutes of real away production at 1×.

Your goal

Carry real logs, saw planks and deliver garden kits across twelve timed Route orders and three original forest workshops. Earn thirty-six stars, nine site/product cards and three plans. Four pennants change appearance only.

Start your first session

Every log becomes two planks and one sawdust. Crate, birdhouse and bridge kits use two, three and four planks. Crew must finish carrying and the van must reach the customer before tokens or delivery points count. Three baseline crew keep all stations staffed. Flexible helpers finish their current job before changing roles; receiving space is reserved before pickup. Trees are replanted and grow again.

A useful decision to practice

Route and Practice start each order with a fresh toolkit and a150-second simulation timer. The2× option advances jobs and the timer equally. Route keeps independently checked best points per order; the total is their sum. A lower-scoring passing replay may add a missing product card without lowering a best or posting another score. Practice never changes Route rewards. Workshops keep separate unranked tools and materials at unlocked sites. An eligible active/explicitly-left Workshop can settle up to ten real minutes away at1×; reports describe already completed production. Pause, management, settings, loading and ads do not earn away work. Use fresh taps or Enter/Space, inspect numbered stations, and Escape to close a sheet or pause. Canceled drags, held keys and extra contacts cancel purchases. Resume restores exact paused work. Explicit unranked continuation preserves the last verified save when its action-history limit is reached.

How to play: controls

Hire flexible crew, queue their next role, upgrade future work and choose the next recipe. Three baseline crew keep every station staffed. Storage space is reserved before pickup, so a full station makes the next carrier wait. Tap controls or use fresh Enter/Space. Held keys, canceled drags and extra contacts cancel purchases. Escape closes a sheet or pauses. Use the numbered station buttons to inspect a bottleneck. Route and Practice use a fresh toolkit and a 150-second simulation timer. Workshop keeps its own tools and materials. Route stars and project cards never come from Workshop or away production.

Portrait · touch friendly

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