Cushion Corps

Buy, merge and place fifteen original cushion vehicles across thirty foam-battle contracts. Earn up to ninety verified stars, keep a design album and retry your real blueprints.

Your goal

Build a toy parade squad from fifteen original cushion vehicles across thirty contracts. Each workshop has a fixed, recoverable supply budget from eight to thirty-two. A Story win earns one star, retaining at least half of starting total health earns two, and retaining three quarters while finishing within the shown battle par earns three.

Start your first session

Buy a tier-one vehicle for one supply, then tap a source and destination or drag. Matching line and tier merge up to tier five; different pieces swap. Return refunds the full base-piece value, and resetting is free. The rightmost column faces the opponent. Inspect its actual formation before starting the real moving-projectile battle. Roller counters Skipper, Skipper counters Lobber and Lobber counters Roller with 25% extra damage. Both teams use the same rules; mutual knockouts and the two-minute battle limit can draw.

A useful decision to practice

A Story win scores 1,000 base points plus 100 per star, up to 300 for speed and 200 for surviving health. Only verified contract bests increase the parade total; best stars and older vehicle discoveries are preserved independently. Wins open the next contract and record designs from the starting squad. Retry rebuilds the actual old army through affordable operations. Arrow/WASD and fresh Space/Enter control the grid; Pause and Home open map, album, records and settings. Interrupted preparation or battle restores exactly. Beyond one hour or 10,000 commands, play continues unranked without saved continuation. Practice any contract without changing progress.

How to play: controls

Tap a source and destination or drag pieces. Arrows/WASD and Space/Enter navigate the grid. Buy, return, reset, then start battle; Pause for map/settings. Practice is unranked.

Portrait · touch friendly

Open the game directly