Gutter Goose Express
Run an original first-person ink-wash rooftop delivery: jump gaps, slide under beams, vault hurdles and wall-run through six routes with your personal best ghost.
Your goal
Carry a very serious parcel through an original ink-wash printmakers’ district. Gutter Goose Express is freely controlled first-person3D parkour, with six authored rooftop routes, real solid obstacles, a feathered courier, oversized galoshes and a gull clerk. White paper rooftops, charcoal silhouettes, vermilion markers and original Special Delivery synthesized music frame each delivery. There are no purchases, wagering, random rarity, stat upgrades, chat or real-world rewards.
Start your first session
Run, jump gaps, hold Slide under low beams, deliberately vault low hurdles and hold Jump while running alongside a real wall. Ordered gates require the actual route; the finite wall budget refills only on ground. Each full Tour completion unlocks the next route. Improve six verified personal times, earn up to eighteen medals, six equal galosh finishes, three postcards and the final delivery ending. Race a noncolliding replay-verified personal goose ghost. Practice selects any full route and retries from its start without Tour points. There are no checkpoint teleports or automatic movement.
A useful decision to practice
Use WASD/arrows, Space to Jump/Vault/Wall, C/Shift to Slide and P/Escape to pause. Drag to look; optional pointer lock pauses on release. Touch uses an independently owned left stick, right look and separate Jump and Slide buttons. Menus, hidden/lost focus, resize, ads, render interruption and graphics loss pause and require manual Resume. Exact tapes reconstruct moving saves. Only a new owned improved Tour result saved and read back can send points; equal/slower runs, restored completions and Practice cannot. Quota preserves RAM with Retry; uncertain or changed saves remain protected. Confirmed Reset removes only this game’s save. Thirteen whole languages and local art/audio work offline; optional portal leaderboard, sign-in and ads need connectivity. Three0.180 and Rapier0.12 retain MIT/Apache2.0 notices.
How to play: controls
WASD/arrows or the move pad runs; drag to look. Space/Jump vaults nearby low hurdles, jumps gaps and holds a finite wall-run beside a solid wall. Hold C/Shift/Slide under beams. P/Escape pauses; Resume is manual after focus, display or portal interruptions. Tour saves six best legal times, medals and equal galoshes; Practice and restored results never repost points. Music: Special Delivery.
Wide playfield · landscape recommended
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