Go: Weiqi & Baduk
Control more area on a 9×9 board using connected groups, liberties and captures. Chinese area scoring includes 6.5 komi; two passes move the game to review.
Play Go: Weiqi & Baduk →13 playable games
Planning changes the next position on these boards, battle preparations and city layouts. Practice and review help you learn without chasing records.
Control more area on a 9×9 board using connected groups, liberties and captures. Chinese area scoring includes 6.5 komi; two passes move the game to review.
Play Go: Weiqi & Baduk →Finish with more cookies by bracketing opposing lines and flipping them. A placement must form a legal bracket; sometimes a player must pass.
Play Reversi →Evolve matching creatures along tactical branches and prepare a three-monster team for pillow-cup encounters. Team position matters as well as evolution tier.
Play Merge Monster Evolution →Summon elementals, merge matching pairs to evolve them, and defend the crystal through 15 waves and a colossal Golem.
Recruit clay soldiers, merge identical pairs into stronger units, build a counter formation and watch two armies clash — 100+ levels with a boss every 10.
Roll paint as a goofy water buffalo: leave your land to draw a trail, loop back to claim the rice paddies inside, and cut off chickens, geese, tractors and grannies before they cut you.
Learn and play Thirteen, a Vietnamese shedding card game, against smug cats, sweaty chickens and a pig who guards his 2s — play pairs, runs and bombs, beat the 2s in a slow-mo firecracker blast and empty your hand first.
Play chess against ten palace-court animals from beginner to strong club level, solve daily puzzles and review your games with a coach.
Merge four creature families into two tactical branches each, prepare a three-monster team and win four pillow cups with twelve encounters and two bosses.
A riverboat, six characters, your next decision. Finish with at least 600 counters and collect two pots, or eliminate every opponent.
A cozy Hearts club with three fair AI rivals. Pass three, follow suit, dodge the queen and shoot the moon. Full 50/100-point matches, UTC daily hand, twelve lessons and trick review.
Three bot levels, two-player hot seat, thirty checking tactics and a UTC daily challenge. Tea-house preset: third identical board and turn ends. The single side checking on every move through both repeated cycles loses; other repetition draws. Long chase is NOT separately adjudicated; it uses this threefold rule. This is a casual preset, not full tournament repetition. 120 half-moves without capture or soldier move draw.
Eight base plants, six hybrids, twelve plots. Light preference changes growth rate. Dry soil stops growth, but watering recovers the plant. Only active play advances the garden. Practice opens every seed and decoration without records. Season: bloom all fourteen varieties. UTC daily: bloom its three target hybrids. Offline solo; online visits and trading are not available.
Layer by layer, turn a small placement into a sweet chain.
Three experiments. Three separate rules. One curious inventor.
Learn real 9 × 9 Go: connected groups, liberties, captures and Chinese area scoring with 6.5 komi. Twenty lessons, local two-player study and an offline beginner bot. Ranked bot review keeps every stone; hints, undo and manual review become study without leaderboard points.