Merge Elemental Defense
Summon elementals, merge matching pairs to evolve them, and defend the crystal through 15 waves and a colossal Golem.
186 playable games
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Summon elementals, merge matching pairs to evolve them, and defend the crystal through 15 waves and a colossal Golem.
Drive a toy-like physics car over wobbly bridges, seesaws, 360° loops and falling floors — crash and respawn instantly, flip for bonus time, upgrade your cars and race your own ghost for 3★.
Recruit clay soldiers, merge identical pairs into stronger units, build a counter formation and watch two armies clash — 100+ levels with a boss every 10.
Real-physics 8-ball in a neon lounge: hustle AI sharks across an 8-city World Tour, then take on 9-ball, trick-shot puzzles and 2-player pass & play.
Archers, heroes and towers hold your watercolor castle against endless monster waves — upgrade, pass the crown for permanent gems, and earn gold even while you're away.
Burp tiny fire puffs to float a chubby paper toad lantern through festival night streets — dodge roof tiles, bamboo poles, grumpy pigeons and a swatting cat, and grab candles for silly new lanterns.
Drag seed crates into a grumpy little garden, fill rows and columns to make them burst into bloom, chain streaks and bonk the cheeky mole.
Dig up a Vietnamese beach, read the numbers to find hidden crabs and plant spades on them — dig a crab and it pinches your butt!
Run a midnight convenience store for monsters: stack snacks on your head, restock shelves, check out zombies and vampires, mop slime goo, chase the raccoon thief and hire monster staff to grow your spooky mart.
Drop funny-faced tropical fruits into a bamboo basket — two alike merge into a bigger one, all the way up to the stinky durian king, while a monkey, rain and a thief bird cause chaos.
Roll paint as a goofy water buffalo: leave your land to draw a trail, loop back to claim the rice paddies inside, and cut off chickens, geese, tractors and grannies before they cut you.
Grannies, kids, a chef, a robot and a panda battle in shopping carts through a supermarket at closing time — drift, grab mystery bags and knock rivals out with watermelons, banana peels and frozen-fish swords!
Merge brooms, hammers, paint and spooky plants to fill orders from picky ghost tenants, then renovate a haunted mansion room by room — a coffin jacuzzi for the vampire, a hat rack for a headless knight — while a poltergeist shuffles your board and a mimic chest bites back!
Learn and play Thirteen, a Vietnamese shedding card game, against smug cats, sweaty chickens and a pig who guards his 2s — play pairs, runs and bombs, beat the 2s in a slow-mo firecracker blast and empty your hand first.
A screaming caveman runs so fast he leaves smoke! Dodge raptor packs, charging triceratops, swooping pterodactyls and a T-rex boss on an endless prehistoric map — trick the dinos into crashing into trees and each other.
A flamingo-float kid, a snorkel grandpa, a lifeguard dog and an octopus with eight water guns battle at a neon pool party — soak rivals, lob water balloons over cover, paint the floor in Turf Splash and watch the losers slip into inner tubes!
Race a delivery scooter through Saigon — jump potholes, grandmas and buffaloes, limbo under banners while your wobbling tower of fridges, chickens and a live pig grows taller with every delivery.
Unscrew colourful screws into matching toolboxes so the wooden planks swing and tumble away, and free the trapped kitten, puppy, hamster and friends.
Stack falling porcelain tiles in a 9-column kiln, fire full rows, and bond same-glaze tiles for fiery Kiln Bursts and chain tumbles — while a grumpy old potter winces at every crack and his cat eyes the priciest vase.
Idle digging with a crew of silly moles: merge plastic spoons into pickaxes, jackhammers and a Cosmic Spork, dig through dirt, crystal caves and lava, beat giant boss worms and golems, and survive burst pipes, dinosaur skeletons and a surprise pizza shop.
A trap-packed castle platformer where the level itself pranks you: floors crumble, doors run away, save points bite and a smug court jester counts every death. Respawn instantly, learn his tricks and outsmart him.
Crispin the gingerbread cookie escapes the Christmas-market bakery! Run, jump and stomp grumpy nutcrackers and mice across 4 sweet worlds, reshape into peppermint, sugar-wing and jawbreaker forms, find 3 golden cookie cutters per stage and beat the boss bakers.
Hold to grab glowing jungle flowers and let go to fling Lento the lazy sloth through a neon Amazon night — flip for bonus mangoes, bounce off unbothered capybaras, borrow grumpy toucans as hooks and nap in the hammock at the finish.
Merge seeds and tools, plant crops that grow in real time, keep a diva cow singing and a sheriff goat away from your stuff, then ship orders to clear the fog over your farm valley.
Steer a Lunar New Year dragon-dance costume through the streets: every lantern or dumpling you eat adds another dancer under the cloth (a kid, granny, a dog, a lost tourist…) — firecrackers give a sparkly boost, but hit a wall or your own tail and the whole parade collapses in a heap!
A ramen chef and friends survive the Night Parade of a Hundred Yokai — just move while chopsticks, talismans, noodle whips and fireworks fire on their own; pick upgrades, evolve weapons and last until dawn.
A chubby bumblebee defends an English cottage garden from swooping swarms of aphids, wasps, parachuting slugs and beetles — rescue your webbed-up pal for twin pollen fire, and bonk the Snail Queen out of her flying teacup!
Ride Grandpa's souped-up mobility scooter over ramps, loops and trampolines to the early-bird buffet — flip for time bonuses, chain stunt combos and watch his dentures fly when he crashes.
Seven classic solitaire games at a Paris café table — Klondike, Spider, FreeCell, Pyramid, TriPeaks, Golf and Yukon — with winnable deals, unlimited undo, smart hints, daily challenges and a café cat who naps until you win.
Build King-to-Ace runs in one, two or four suits to clear all ten columns while Anansi the storyteller spider weaves every finished run — winnable deals, unlimited undo, hints and daily challenges.
Park cards in four free cells and build all four foundations up by suit — classic numbered deals 1–32000, unlimited undo, hints and a cheeky harbour fox.
Calm, clean sudoku in a Moroccan tiled courtyard: six classic levels, a daily puzzle per level with calendar trophies, 6×6 Mini, Killer and X-Sudoku — with hints that teach you the technique instead of just giving the answer.
Clear 35 hand-built mahjong layouts by matching free pairs, then switch to Mahjong Connect or Triple Tiles — every deal is guaranteed solvable, served in a calm Suzhou garden teahouse by a panda tea master.
Guess the hidden word in six tries while Horatio, a grumpy Victorian telegraph-office parrot, heckles every guess — brass keys mean right letter, right spot; one shared Daily Telegram per language, plus unlimited 4-to-7-letter practice in nine word languages.
Play chess against ten palace-court computer opponents or share one device with a friend in Pass & Play. Solve daily puzzles and review your moves with a coach.
Play American, Russian or International checkers on a country-store porch: jump rivals, crown kings and challenge three computer levels or a friend.
Four doodled notebook games in one: classic tic-tac-toe, Ultimate, five in a row and Dots & Boxes. Challenge three AI levels, play a friend or try the daily duel.
Help Tuca the toucan fire bubbles from a Rio carnival float: match 3 to pop, knock off whole clusters for huge drops, free trapped baby parrots and keep the samba going through 120 levels, an endless arcade and a daily parade.
Slide and merge matching tiles to evolve stardust into moons, planets, stars and whole galaxies, discovering silly new stages in cosmic, dino and snack evolution chains.
Swap sparkling gems in a Mexican festival town: match 3 or more, chain huge cascades, burst star piñatas, send out hummingbirds and crack 150 levels while a cheeky parrot heckles and the mariachi band speeds up with every combo.
Pip the pigeon photographs every street twice, and the locals keep pranking the second shot: compare two illustrated scenes of Seoul, Paris, Mexico City, Marrakech, Tokyo and New York by day, at golden hour and at night, and spot every difference before time runs out.
Explore themed 12×12 word search trails in 13 languages. Trace words in any direction, play without a clock, race the timer, or solve the daily grid.
Restore original paintings and a landscape photo in an Italian workshop: 12 to 500 jigsaw pieces with edge sorting and preview, plus sliding, swap and daily picture modes.
Solve a fresh mini crossword every day and a bigger weekend edition in 13 languages. Check or reveal letters, race the timer and keep a daily streak.
Cook guest orders before their patience runs out, upgrade your kitchen, tables and staff, and open three distinct restaurants.
Bounce up an endless ink-wash bamboo: land on joints, catch kites and springs, dodge cracked knots and chase ten height milestones.
Tap an item, then another tray. Three identical items clear a tray and reveal the layer underneath. Empty every tray; use Preview to plan.
Open up to two drawers. They occupy their docks until completely empty. Sort three identical toys into one row; use the three spare slots carefully.
Receive cargo, choose an item and a bin. Each bin accepts one type; three dispatch together. Keep the eight-slot belt clear. Switch Planning off for timed deliveries.
Move goods only between linked boats. Three identical goods clear. Links change after every move; Wait changes the phase too and uses a turn.
Tap a track, then another. Only the matching wagon run at the arrow end can move. Three identical wagons dispatch automatically; empty all tracks.
Choose a two-ingredient piece, rotate it if needed, then tap its anchor square. Groups of at least three touching ingredients clear. Fill every ingredient quota.
Plant a seed in an empty square. Three neighboring plants of the same tier merge into the next tier at your new square. Grow the requested number of blooms before seeds run out.
Tap three identical parcels in order. Each connection must pass through empty space with at most two right-angle bends; paths may travel outside the board. Later levels have gravity.
Tap the top-left square of a 2×2 block, then Rotate. Three identical books in a horizontal or vertical line clear. Empty the shelves within the move budget.
Choose an exposed pin, then a bin or the spare area. A bin holds one type and clears at three. Remove every pin from an upper panel to expose the next; only two spare slots exist.
Choose a current direction. All shells slide that way; groups of at least three touching identical shells clear in cascades. Collect every quota within the energy budget. Rocks block movement.
Take only the front ingredient from each queue. Store up to six, then tap one of the two active recipes when its three ingredients are present. Complete every recipe; ingredients need not be identical.
Run a tiny ramen and sushi counter: fill bowls to the line, roll and press, serve a queue of regulars, hire a crew and grow the shop over 100 days.
Run a street taco truck in Mexico City: flip tortillas on the comal at just the right moment, squeeze the salsa, fry churros, serve your regulars and grow the truck over 100 days.
Run a family wood-fired pizzeria in Naples: stretch the dough, turn the pizza in the flames so it bakes evenly, serve your regulars and grow the forno over 100 days.
Run a bubble-tea lab in Taipei: pour layered drinks to the line, shake and seal, serve students, salarymen and night-market kids, and grow the shop over 100 days.
Run a chrome-and-checker roadside diner on Route 66: work three sizzling griddle lanes at once, stack burgers, blend shakes, serve truckers and road-trippers, and grow your diner over 100 days.
Run a busy döner shop by the Galata bridge: carve the cone in a steady rhythm, pour çay, bake lahmacun, serve ferry commuters and street cats and grow the shop over 100 days.
Run a lively Mumbai family restaurant: blend three spices to the recipe, slap naan on the tandoor wall, serve office-wallahs and cricket fans, hire a crew and grow the house over 100 days.
Run a corner empanadería in Buenos Aires: pick the filling, trace each empanada's traditional folded edge, grill choripán, hire a crew and grow the shop over 100 days.
Run a tiny café in a Melbourne laneway: pull the shot, steam the milk, pour latte art, serve the tram crowd and grow the bar over 100 days.
Run a busy Hong Kong tea house: pleat dumplings, time up to three steamer baskets at once, pour the tea, serve your morning regulars and grow the house over 100 days.
Run a tiny Paris patisserie: fold the croissants, pipe éclairs and macarons with a steady hand, serve your regulars and grow the shop over 100 days.
Run a courtyard tea house in the Marrakesh medina: pour mint tea from on high for the perfect foam, slow-cook tagines, serve the souk and grow your riad over 100 days.
Run a sizzling wok stall at a Bangkok night market: flick the wok in rhythm to toss pad thai, pound som tam, pour Thai iced tea, serve your regulars and grow your stall over 100 days.
Run a cosy waffle kiosk on a rainy Brussels square: pour the batter, slam the iron shut, lift each waffle when the steam turns golden, dust it with sugar and serve the morning crowd for 100 days.
Run a colourful açaí and juice bar on Copacabana beach: hold to blend the perfect thickness, open coconuts in one strike, serve surfers, lifeguards and samba dancers, and grow your beach bar over 100 days.
Run a crowded Manhattan corner deli: build bagels and BECs, slice them clean along the dotted line, wrap them in paper, call the counter numbers and grow your deli over 100 days.
Run a neighbourhood sari-sari store in Manila: pack tingi baskets, scoop rice by the cup and count exact change with coin and bill tiles while jeepneys rumble past. Serve kids, titas and tricycle drivers for 100 days.
Run a hanji paper studio in Seoul's Bukchon hanok lane: scoop mulberry pulp and tilt the mould to spread it evenly, press and dry the sheets, then craft cards, lanterns, fans and scrolls for 100 days.
Run a cosy dog and cat grooming spa in Vancouver: lather, rinse, blow-dry and trim while you keep every wiggly pup calm with treats and gentle strokes. Groom Bruno, Luna, Maple and the whole neighbourhood for 100 days.
Run a canal-house flower shop in Amsterdam: drag fresh tulips, roses and peonies into vases and paper wraps, trim, wrap and tie each bouquet, and keep your stock from wilting over 100 days.
Run a glossy nail salon in Los Angeles: brush polish inside the lines, cure gels, add art and bling for influencers and brides, and grow your bar over 100 days.
Run a Lagos braiding studio and barbershop: braid in rhythm, fade with steady clippers, style brides and kids, serve your regulars and grow your shop over 100 days.
Run a sneaker restoration workshop under a London railway arch: scrub off the grime with just the right pressure, swap soles, lace up, spray custom colourways and reveal the before and after for 100 days.
Run a surfboard repair and wax shack on Muizenberg beach: mix two-part resin by ratio, spread it before it gels, then sand, wax and paint boards for surfers for 100 days.
Run a ski and snowboard tuning workshop in an alpine village: file the edges in one steady stroke, wax the bases, fit rentals and grow the shop over 100 days.
Run a perfumery in Cairo's Khan el-Khalili bazaar: slide the drop inside the blending triangle to hit each scent recipe, pour and seal cut-glass bottles, serve shoppers and brides and grow your lab over 100 days.
Run a cosy candle workshop in Stockholm's Old Town: melt the wax, tint and scent it, pour with a steady hand, plant the wick dead-centre and serve the dark winter crowd for 100 days.
Run a plant nursery and repotting shop in Sydney: pot succulents, repot ferns, build terrariums and play plant doctor, reading the clues to cure sick plants. Serve gardeners, apartment plant-parents and a fussy botanist for 100 days.
Run a hand-painted azulejo studio in Lisbon's Alfama: trace cobalt motifs on raw tiles, colour them in, glaze and fire them, and fill orders from house numbers to church panels over 100 days.
Run a second-hand bookshop with a tea counter in Edinburgh's Old Town: match readers to the perfect book from their mood, pour the tea, wrap gifts and grow your shelves over 100 rainy days.
Weave through a neon highway in four traffic modes, chain near-miss bonuses, earn cash and unlock six increasingly fast motorcycles.
Merge and rotate spaceship modules, manage power and shields, and survive ten alien waves plus a three-attack boss.
Collect rice in eight original kitchen mazes and 24 shifts, outwit four distinct cats, use chilis and return to the jar.
Study 60 real landmark photos, choose a country or place a precise map pin, reveal hints and collect a five-postcard trip with photo credits.
Type through 30 English lessons or race three garden snails for 60 seconds, correct mistakes, beat your ghost and keep separate touch and physical records.
Climb an original twelve-section toy tower, clear six obstacle families and race three recorded ghosts plus your best in an explicitly offline parkour challenge.
Guide two paper spice shakers through 24 kitchen puzzles: melt ice, cross hot pans, hold switches, balance lifts and reunite at both doors, solo or local co-op.
Drift five comic cars through three original tracks and twelve challenges; link corners, hit clipping points, bank combos and tune the garage.
Merge four creature families into two tactical branches each, prepare a three-monster team and win four pillow cups with twelve encounters and two bosses.
Bracket and flip cookies on an original bakery Reversi board; face three bot levels, share a local match or try the daily position.
Manage rooms, cleaner shifts and elevator traffic in a seven-day toy hotel or a daily rush.
Bake pretzels, balance equipment and delivery, finish six contracts and choose one legacy in an original Bavarian clicker.
A riverboat, six characters, your next decision. Finish with at least 600 counters and collect two pots, or eliminate every opponent.
Link twin mahjong tiles with a line of at most two turns before the time bar runs out — tiles zip along the path, and new gravity rules slide the board every level.
Putt expressive marshmallows through nine candy courses, solo or with 2–4 local players.
Aim padded arrows, read the wind and wobble your rival off notebook platforms in twelve tower duels or local play.
Run, meet a feather shuttle with your foot and place the rebound across a village courtyard net; solo, daily, drills or local 2P.
Slide expressive toy cars, reverse to untie parking knots and clear 36 solution-verified lots with arrow exits or posted gates.
Guide a watercolor buffalo through 30 original hay-pushing yards. Push, never pull; undo freely and plan around bamboo walls.
Junk has taken over the workshop. Survive seven waves, then beat the Laundry Cyclone before 8:00. Two tools cover two directions. Merging upgrades the destination but leaves the source empty. Try the 30-second pincer lab.
Reveal 40 original stitch pictures from 5×5 to 15×15. Every puzzle has one solution and can be solved without guessing. Includes four lessons, free undo, explained hints, a UTC daily and a picture gallery.
Grow your tools. Brave the wild. Carry your harvest home.
A cozy Hearts club with three fair AI rivals. Pass three, follow suit, dodge the queen and shoot the moon. Full 50/100-point matches, UTC daily hand, twelve lessons and trick review.
Ram exposed sides in a clay derby against five fair bots. Six different cars, impulse damage, earned garage unlocks, a UTC daily and free practice.
Street basketball with real rim crossings, steals, blocks and dunks. Eight players,90-second bouts, sudden death, a four-match cup, UTC daily and shared-device two-player.
Match animal pairs, repeat a growing band sequence and bank before risking your points, or find one change in a paper scene. Twelve animals, eighteen lessons, three difficulties and free unlimited practice.
Pick genre and scope, assign any employee to any lane, then work a week. Markets rotate every four weeks. Goal: twelve releases and four sustainable weeks. Cash can go negative. Fire paid staff, earn 120 with founder freelance, reduce unused scope, or patch weak releases. Freelance replaces the founder's studio work that week.
Three bot levels, two-player hot seat, thirty checking tactics and a UTC daily challenge. Tea-house preset: third identical board and turn ends. The single side checking on every move through both repeated cycles loses; other repetition draws. Long chase is NOT separately adjudicated; it uses this threefold rule. This is a casual preset, not full tournament repetition. 120 half-moves without capture or soldier move draw.
Eight base plants, six hybrids, twelve plots. Light preference changes growth rate. Dry soil stops growth, but watering recovers the plant. Only active play advances the garden. Practice opens every seed and decoration without records. Season: bloom all fourteen varieties. UTC daily: bloom its three target hybrids. Offline solo; online visits and trading are not available.
Three minutes. Eight bots. One neon crown. Solo · 8 bots
Small can slip through. Big can gobble. Split at your peril. Solo · 7 bots
Layer by layer, turn a small placement into a sweet chain.
Three experiments. Three separate rules. One curious inventor.
Coast over crests. Land on your wheels. Bring the stunt crew to the finish. Five shared upgrades, three levels each. Changes apply to the next run.
Learn real 9 × 9 Go: connected groups, liberties, captures and Chinese area scoring with 6.5 komi. Twenty lessons, local two-player study and an offline beginner bot. Ranked bot review keeps every stone; hints, undo and manual review become study without leaderboard points.
Plan an isometric 6×6 toy city across twelve contracts. Merge exactly three neighboring houses through six tiers, connect roads and balance finite water, park and sanitation services. Preview lost residents and service before committing. Real taxes finance district expansion, 180-second contracts, free relocation/undo and no-award sandbox; solo offline.
Build budgeted bridges with beams and tension-only cables, then drive three delivery vehicles across thirty physics challenges.
Bounce an ivory pearl with a lacquer drum through forty roof-tile stages, bell locks, four powers and three paper-dragon bosses.
Launch three kinds of stunt sheep at thirty-six clay castles, break four materials and send every helmeted guard running.
Drive three faceted toy cars around a teal pitch, manage boost and outscore a tactical robot or a friend in three-minute football matches.
Race fifteen lacquer checkers around a tea-cafe board, hit blots, enter from the bar and win short standard backgammon matches against fair bots or a friend.
Plan in slow time, dodge orange ink and restore twenty 3D gallery rooms of pompous paper critics with a nib, fan and eraser.
Three lives. Endless rubbish. Somebody left a biscuit tin in orbit. Rotate and thrust separately, shoot junk into smaller fragments, and collect yellow safe scrap. Clear every hazardous fragment to earn an upgrade. Losing all three lives ends the run.
Build a warm 3D voxel picnic planet with 30 patterned blocks, optional construction cards, flight, and three saved worlds.
Bonk watercolor gophers in Granny’s allotment, spare the cat and scarecrow, and master helmets, feints, tunnels and carrot thieves across 12 challenges.
Defend six papercraft postal maps with four towers, two upgrade branches, selling and distinct armor, flying, swarm and boss counters.
Assign three rooftop musicians to defend, scout or rescue; push20 comic zombie waves, bank scrap, grow eight workshops and choose an optional encore tour.
Slam clay dominoes on a Caribbean patio: Draw or Block for 2–4 players, public-information bots, concealed pass-and-play, short matches and ten table lessons.
Race expressive retro picnic cars through three full-length woodland dirt stages, brake and drift past ordered gates, earn genuine personal ghosts, and retry a clean line.
Aim Pogo’s wooden beads into a moving train across thirty toy-island courses. Match touching colors, close real gaps for cascades, swap reserves and use three powers before the chute.
Style original paper dolls for twelve two-tag briefs with fifty distinct pieces. Race a 90 second clock, compare every public point against three committed rivals, and keep every finished look.
Merge twenty watercolor food and table cards to serve twenty-four requests across three supper banquets. Plan finite pantry supplies, undo mistakes, earn nine stars and decorate Nell’s dining room.
Sow 48 seeds in original watercolor Kalah 6×4. Preview routes, capture exact opposites, face three local bot levels, play 12 lessons or share the board with a friend.
Run, jump and pop toy robots across four pixel stages, choose four real weapons, read ten robot behaviors and defeat four bosses with checkpoint rescues.
Jump a round drum through eight original neon songs, read real spikes, gaps and gravity ribbons, earn timing medals or rehearse with checkpoints.
Move, jump and release toy punches with floppy plush fighters; win two rounds by real impacts or a cushion tumble off the floor.
Plant paper crackers, escape cross-shaped confetti bursts and outwit rivals across four woodblock-print mazes.
Build a sunny island airport, untangle passenger queues and send holiday hats flying across eight routes.
Sort Pip’s glowing moonlight samples through 100 original vial puzzles, with free undo, current-board hints and a UTC Daily.
Hop and boot a squashy ball through six toy-workshop rivals, or play a goofy physics derby with a friend on the same device.
Slide a living neon mallet through the puck, bank off the rails and beat six arcade tables, or share a multi-puck match with a friend.
Drive a squishy clay tank through six offline sand-table battles, bank pellets around cover and physically collect supplies, or share a local duel.
Share a real four-player mahjong table with three animal neighbors. Learn Hong Kong, MCR and riichi, earn six Club table looks or pass the device with private local seats.
Build a tiny toy factory with Pip. Route pegs and wheels, assemble spinning tops and pack twelve workshop orders.
Sketch a vehicle from 12 physical parts, test it on 20 paper-and-ink courses, and repair your design. Includes budget challenges, three Sandbox blueprint slots and Undo.
Flip a rounded toy blade through 40 glossy counter challenges. Slice 20 food and foam props, land tip-first to bank combos, and earn 10 equal-strength handle finishes. Includes checkpoints, dated Daily and unranked Practice.
Swipe through ten tropical fruits over a watercolor Thai floating market. Carve six flower combinations, spare coconut hazards, play Classic or 60 seconds, and clear twelve authored stall challenges.
Drive a real 3D pocket town: twelve parcel, trial and stunt jobs, six earned cars, lawful traffic and relaxed Free Drive.
Build an endless neon skyline with three timing rhythms. Trim overhangs on both axes, earn capped perfect-streak recovery and keep a verified height record. Canvas isometric depth.
Hop an original round duck through Saigon traffic and basket boats across twelve endless lane patterns. Earn distance to unlock ten equal-stat friends.
Search eight original watercolor scenes for lost belongings and follow a neighborhood letter story. Earn up to 24 stars, use free hints and keep verified scene records.
Buy, merge and place fifteen original cushion vehicles across thirty foam-battle contracts. Earn up to ninety verified stars, keep a design album and retry your real blueprints.
Play carrom on six original Mumbai rooftops. Cover the queen, earn eighteen Tour stamps and collect six postcards. Play a Quick Board or a full Classic Match, in singles or local doubles.
Guide three real arrows through wind, moving targets and paper-screen gaps across thirty original ink-wash stages. Earn ninety Tour stars and six travel cards.
Pack forty original toy kinds across twelve League heats and three miniature workshop towns. Grow a real opening, compete with eight clearly labeled offline bots and earn thirty-six stars and three shelves.
Carry logs, shape planks and deliver garden kits. Every finished journey counts. Twelve timed orders. A fresh toolkit each time. Earn stars, plans and project cards. Keep your own factory at each unlocked site. Unranked. Up to ten minutes of real away production at 1×.
Twelve ties. Three courtyards. One steady pair of hands. Win twelve knockout ties. Each cup keeps the club of its first verified win. Any club, any tie. Practice never adds Cup points or postcards.
A little lane. A real swing. Win each chase to open the next. Tour earns club rewards. Try any chase. Practice keeps Tour progress separate.
Fold paper. Carry real cargo. Grow your railway. Fulfill 16 freight contracts. Your bests earn 48 stars, four postcards and six useful-engine discoveries. Four separate untimed yards keep their real trains, stock and facilities. Eligible away work runs once at 1× for up to ten minutes.
Draw a way. Deliver a little light. Tour unlocks 40 pages in order. Three stars use the gold ink limit; two use silver; every delivery earns one. Four postcards and six equal-physics nibs are keepsakes. Practice has every page and no Tour rewards. Hidden pages, dialogs and ads pause; return always requires Resume.
Build a little rig. Outplay a local bot. Twelve League trials, three venues, eight useful modules and eighteen builds. Earn 36 stars, six equal-stat paintworks and three postcards. Practice opens every trial and every part, and keeps a separate draft. It cannot earn League clears, stars, points, modules or keepsakes.
Five galleries. One quiet night. Five galleries, twenty wall views and forty functional items. Earn fifteen stars, five tickets and six equal-stat journal bookmarks. All galleries are open. Practice earns no trail stars, points or keepsakes.
Little parcels. A whole market to explore. Eight deliveries, five equal-stat couriers and three market postcards. Separate Dispatch, Endless and no-reward Practice.
Play six short classical and traditional melodies in an ivory-and-velvet recital hall. Follow five falling-key lanes, improve your timing for stars, and collect five equal-stat piano cases and three concert postcards. Practice opens every piece.
Build six gentle watercolor aquariums in a tiny coastal post office. Care for 30 fish, follow guaranteed breeding recipes, decorate exhibits and collect 18 stars and three postcards. Free food, no fish deaths and optional capped visitor bonuses while away.
Launch a paper seed across five handmade planets with different gravity, wind and bounce. Time the meter, use one Leaf Gust, wrap your launch spring and collect 15 stars, five seed patterns and three keepsakes.
Launch a pearl through two glowing night-market pinball tables. Aim real flippers, deliver lanterns, start a three-ball Food Parade and collect eight mission stamps, six pearl patterns and three keepsakes.
Play an original 3D picnic table-tennis tour: eight friendly rivals, four outdoor courts, six teaching rallies, equal paddle finishes and three keepsakes.
Run an original first-person ink-wash rooftop delivery: jump gaps, slide under beams, vault hurdles and wall-run through six routes with your personal best ghost.
Merge four paper-creature families, arrange a real little army and reclaim twenty territories to reunite a festival banner.
Match numbered colors to reveal sixty original pixel curiosities and open a tiny museum, with saved partial pictures, free Find and independent repaint Practice.
Play full Japanese chess against three local computer levels, or solve twelve original short studies with captured-piece drops, promotions and a sparrow host.
Collect 24 original three-hand tea appointments with four animal hosts, Classic 21 and Vietnamese Tea rules, a one-draw risk notebook and free practice. No wagers or redemption.
A folk-print Ludo parade with twelve repeatable invitations, Quick or Classic races, three computer levels and 2–4 players on one device. Collect equal print borders and keepsakes.
An original papercut Dou Dizhu workshop: twelve repeatable 54-card commissions, fresh hands against two local computers, shared farmer victories, six lessons and equal cosmetic collections. No chips or wagers.
An original candy-gloss four-in-a-row station: twelve commissions from empty boards, twelve unscored tactical setups, three local computer levels, same-device two-player, six lessons and equal cosmetic keepsakes. No online rooms, wagers or purchases.
Watercolor two-player Durak on a rainy veranda: twelve complete 36-card commissions, Throw-in and Transfer rules, three local computer styles, same-device two-player with concealed handoff, full Practice, six lessons and cosmetic keepsakes. No online rooms, wagers or purchases.
A clay-and-felt picnic with five dice and Nordic 15-row scoring. Twelve full commissions, solo or three local computer strategies, fresh Free sheets, full Practice, six lessons and decorative keepsakes. No wagers or purchases.